Search This Blog

Tuesday 26 September 2017

Technical Tuesday 3: Gameplay Choices

This article on the RPG Maker Blog about 'False Choices' really got me thinking.

http://blog.rpgmakerweb.com/tutorials/false-choice/

When you add something think to yourself: Why would a character use this ability instead of all the other abilities he has access to? Why would a person use magic when attacks do just as much damage AND don’t consume any resources?
Even if they don’t use resources in the way you generally think of (HP/MP/TP), they still take a resource that is generally overlooked in most game design: Actions. Remember, no one is going to use a skill, job, or ability if another one works better.

I've mentioned before that my first dive into game making was a terribly flawed mish mash of ideas. I had to learn the hard way that things shouldn't be added just because it looks/sounds/acts cool.

What things have you added to a project on a whim to later find it just subtracts from the whole?

No comments:

Post a Comment