Search This Blog

Tuesday, 31 October 2017

Technical Tuesday 8: Getting inspiration


The thing that hath been, it is that which shall be; and that which is done is that which shall be done: and there is no new thing under the sun. - Ecclesiastes 1:9
It's common for people to see a mechanic in a game and think that it would make a good addition to their game. For me, I love the original Deus Ex's mechanics of augment slots that you could choose how to fill depending on your playing style.

But we need to be careful not to just steal an idea. RPG Maker blog has a post on this topic:

http://blog.rpgmakerweb.com/tutorials/on-the-shoulders-of-giants/

Don’t rip things off. Examine, adapt, create, and make it your own. Your mechanic should play and feel different. And never, ever forget the giants whose shoulders you are standing on.

It reminds me of the article about Game Choices a couple of weeks ago actually.

Anyway, back to Deus Ex. My game world (simple fantasy RPG) can't exactly use augments, but instead I am hoping to capture the feel by giving each playable character a skill that you can level up with experience points based on how you like to play. Quick, light attacks? Strong, slower attacks? Status effects? Your choice!

What game has a mechanic that you personally love and would use in your own game (if you are making one)? How are you changing it to match your game world?

Friday, 27 October 2017

Freebie Friday 8: VX Ace pictures again... again

One more picture lot...

-------------------------
Terms of Use:
  • (C) Enterbrain
  • Free for use in RPG Maker VX Ace, or in other RPG Maker versions provided you own RPG Maker VX Ace as well, for both non-commercial and commercial. 
  • Please don't redistribute or claim edits as your own.
  • Credit not required when using in a game, but appreciated (Sarah_yt)

Doodads:

Thursday, 26 October 2017

Check Out This, Thursday 5: Ayene-chan

FOOD!

Who doesn't like food? And variety in food!

I think the types of food and things that characters have in their house can add that little-something to their depth.

The next artist feature is Ayene-chan from Deviant Art, and her VX Ace edits. I particularly love her food crate and sack edits.
https://ayene-chan.deviantart.com/art/RPG-Maker-VX-Ace-Items-657823736

Wednesday, 25 October 2017

World Building Wednesday 8: Lori and Keet

Time for my favourite twins <3

This is Lori (female) and Keet (male).



This character concept (below) is a bit old as they were originally going to be playable fighters, but as the story grew they have instead become part of the royal family (hence the crowns in the above sprites) and non-playable. 




These two are based on the rainbow lorikeet, hence their very colourful wings and red eyes. I made these two twins as there is normally little difference between male and female lorikeets, and you often see them in pairs (to be fair, the pairs are mating pairs not siblings, but I took some creative licence).

By Tatiana Gerus - originally posted to Flickr as Lorikeet's wings, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=6552046


Tuesday, 24 October 2017

Technical Tuesday 7: bring your brain to your mapping!

Mapping! Love it or hate it...

Personally, I love it. Putting in little details to make a map feel like a lived-in world.

Although I picked up most of my mapping experience by just playing around, I have found this article on RPG Maker blog to be useful for a theoretical framework:

http://blog.rpgmakerweb.com/tutorials/mapping-engage-your-brain/

If you have a map that’s mostly made from negative space (i.e. low detail), the player’s eye will immediately go to any object. Likewise, if you have a map that’s mostly filled with positive space (i.e. high detail), the player’s eye will go to the empty area.
The most useful practical application of positive and negative space is to guide the player. If there’s something you really want the player to investigate, surround it by negative space. It will stand out much better. On the other hand, surrounding your road with trees or other high details will make it easier to notice and follow. (emphasis added)
That last point in particular is how I approach my wood maps. I think I could improve with city maps though!

Do you have any examples of good or terrible maps? Feel free to share!


Friday, 20 October 2017

Freebie Friday 7: VX Ace pictures again

Another lot! I've got two more in the mix and then I think I'm thoroughly pictured-out. Looking forward to branching out into other types of edits.

-------------------------

Terms of Use:
  • (C) Enterbrain
  • Free for use in RPG Maker VX Ace, or in other RPG Maker versions provided you own RPG Maker VX Ace as well, for both non-commercial and commercial. 
  • Please don't redistribute or claim edits as your own.
  • Credit not required when using in a game, but appreciated (Sarah_yt)


Doodads:

Thursday, 19 October 2017

Check Out This, Thursday 4: PandaMaru again :)

Ok, time for some more PandaMaru art!

I always love collecting more plant/flower/outdoors tilesets. This is one of my favourite of PandaMaru's - his/her(?) autumn set.

https://schwarzenacht.deviantart.com/art/Autum-Set-504152016

Some people have commented on my previous screenshots pointing out they love the sunflowers. Well, here is where they are from!