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Saturday, 16 September 2017

Screenshot Saturday 2

Some of my friends would have already seen this screenshot.

This is a sneak peek of a puzzle mechanic I'm playing around with. It involves a very dark environment (in this case, a cave) and the player needs to find different switches to turn on different coloured crystals. If you get attacked by an enemy while you're walking in shadow, you will be at a disadvantage and visa versa if you find them in the light.

Friday, 15 September 2017

Freebie Friday 2: MV pictures



Terms of Use:
  • (C) Enterbrain 
  • Free for use in RPG Maker MV, or in other RPG Maker versions provided you own RPG Maker MV as well, for both non-commercial and commercial. 
  • Please don't redistribute or claim edits as your own. 
  • Credit not required when using in a game, but appreciated (Sarah_yt)

Thursday, 14 September 2017

Thoughtful Thursday 2: foreshadowing

Since I've been trying to focus on the story lately, today's Thoughtful Thursday is about the struggle to write a coherent story with an underlying theme.

If you haven't already, I highly recommend Invisible Ink by Brian McDonald
https://www.amazon.com/Invisible-Ink-Practical-Building-Resonate/dp/0984178627

His main profession is in script writing for TV/movies. I've found it directly applicable to script-writing for games, with the caption that you (as a writer) need to allow freedom for how the player lives out the story.

The fundamental point I gleaned from Brian's book is about defining a theme (e.g. 'pride goes before destruction') and foreshadowing this throughout the story. Ways you can do this is to have a side character put a question or raise a discussion with the main character in the first act.

I've been listening to Jane Eyre lately and noticed how Charlotte Bronte uses a secondary character, little Helen Burns, to discuss with Jane how we should not blame others for our actions, but rather serve with love regardless of how people treat use. Although Helen doesn't remain in the story, the rest of Jane Eyre is an exploration of how Jane reacts to different trials caused by other people's actions.

(Jane) "... you are good to those who are good to you. It is all I ever desire to be. If people were always kind and obedient to those who are cruel and unjust, the wicked people would have it all their own way: they would never feel afraid, and so they would never alter, but would grow worse and worse. When we are struck at without a reason, we should strike back again very hard; I am sure we should — so hard as to teach the person who struck us never to do it again."
(Helen) "You will change your mind, I hope, when you grow older: as yet you are but a little untaught girl."
"But I feel this, Helen; I must dislike those who, whatever I do to please them, persist in disliking me; I must resist those who punish me unjustly. It is as natural as that I should love those who show me affection, or submit to punishment when I feel it is deserved."
"Heathens and savage tribes hold that doctrine, but Christians and civilised nations disown it."
"How? I don't understand."
"It is not violence that best overcomes hate — nor vengeance that most certainly heals injury."
"What then?"
"Read the New Testament, and observe what Christ says, and how He acts; make His word your rule, and His conduct your example."
"What does He say?"
"Love your enemies; bless them that curse you; do good to them that hate you and despitefully use you."


Wednesday, 13 September 2017

World-building Wednesday 2

Building on last week's world building Wednesday, having established the general characteristics of a particular kingdom, let's turn attention to the characters.

One of the main characters is a young female Avian named Bimbi. She is inspired by a bower bird, renowned for stealing shiny blue things to build its nest. With this in mind, it makes sense to find out that she is a thief and loves shiny things, a characteristic that gets her into trouble in the story when she steals on particular shiny thing that is of utmost importance.



Here is the original bird (sourced from Wikipedia)

By Tatiana Gerus - originally posted to Flickr as Satin Bowerbird - female?, CC BY 2.0, https://commons.wikimedia.org/w/index.php?curid=5676585


'Bimbi' itself means 'bird' in one of the Indigenous Australian languages. Most of the names of my characters have double meanings :) I won't always post what they are, so see if you can guess them in the future :D

Tuesday, 12 September 2017

Technical Tuesdays

The first Technical Tuesday article is from the RPG Maker Blog about adapting the basic RTP to tell more of your story

http://blog.rpgmakerweb.com/tips-and-tricks/doing-a-lot-with-a-little-enhancing-the-rtp/

Do you have any RTP edits you'd love to see?

Personally, I love nature tiles. Little variations can make a standard forest map into a living environment.

Monday, 11 September 2017

Must-do Monday 1

First Must-Do Monday! God willing, my goals this week are to:
- finish chapter 2 of the script (of ~5)
- complete 1 forest map
- work more on my cave puzzle (you'll get a sneak peek of that soon).

Btw, have you guys heard of Habitica?
https://habitica.com/static/front

I've used it for about 2 months now and highly recommend it. Thanks to gamifying my to-do list, I've worked more on my game (and other personal goals) more regularly than before.

Saturday, 9 September 2017

Screenshot Saturday 1

Don't you love before and after shots?

Here are two showing my first game-making attempt and what I'm now aiming for.

2014


2017

To be fair, since the first screenshot (2014), RPG Maker MV has been released and Yanfly's Grid Free Doodads plugin that allows a less blocky-type map. Also Celianna's Ancient Dungeon tilesets which are far more realistic and detailed (in second picture) than the VX Ace RTP (first picture). But still, it is fun to look at old work and compare it to newer ones.

Do you have any before/after shots of your work you are pleased with? Feel free to share!