As mentioned in my first post, I'm making a game in RPG Maker MV.
When I first started out (with VX Ace), the novelty of the idea that I could make a game made me delve head first into things willy-nilly. Map making, eventing, weapons, battle mechanics, etc. And the first results was...
...
...
horrendous.
Anyone who has been around the RPG Maker community would have seen that one coming ;)
A good lesson though. Don't just think of designs, stories or dialogue as you go along. It will be disjointed, broken, buggy and an absolute pain to play.
So how should I go about game making now?
From the engine-game-making point of view, I'm trying to apply Yanfly's advice as outlined in the beautiful comics. http://yanfly.moe/comics/
If you haven't seen them before, make sure you read them before starting work on a game (or doing any more work, if you've already started!)
Next post I'll share some thoughts on trying to tell a story through a game.
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